File Name: unified theory of acceptance and use of technology .zip
The unified theory of acceptance and use of technology UTAUT is a technology acceptance model formulated by Venkatesh and others in "User acceptance of information technology: Toward a unified view".
- "The unified theory of acceptance and use of technology (UTAUT) " model
- Venkatesh et al.'s Unified Theory of Acceptance and Use of Technology (UTAUT) (2003)
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"The unified theory of acceptance and use of technology (UTAUT) " model
Skip to search form Skip to main content You are currently offline. Some features of the site may not work correctly. DOI: Venkatesh and J. Venkatesh , J. The unified theory of acceptance and use of technology UTAUT is a little over a decade old and has been used extensively in information systems IS and other fields, as the large number of citations to the original paper that introduced the theory evidences. Our analysis reveals several limitations that lead us… Expand Abstract.
Venkatesh et al.'s Unified Theory of Acceptance and Use of Technology (UTAUT) (2003)
Competing models evolved in the Information Technology acceptance research has different set of acceptance determinants. It is important to understand these models in totality and their acceptance in different areas of study. Venkatesh et al. The authors focused on the theory of reasoned action, the technology acceptance model, the motivational model, the theory of planned behavior, a model combining the technology acceptance model and the theory of planned behavior, the model of PC utilization, the innovation diffusion theory, and the social cognitive theory. All these models when studied by using data from four organizations over a six month period, with three points of measurements led to the formulation of unified model, called the United Theory of Acceptance and Use of Technology UTAUT. The study found that UTAUT evolved as an effective tool for managers in understanding and deciphering the causes of acceptance for proactively designing interventions in training and marketing targeted at populations of users who are comparatively lesser inclined to the usage of new technologies. Furthermore, the study recommended future research by developing a deeper understanding of the dynamic influences by measuring the core constructs used in UTAUT, in line with the organizational outcomes of new technology adoption.
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Authors: Roslina Ibrahim , Azizah Jaafar. Educational games EG seem to have lots of potential due to digital games popularity and preferences of our younger generations of learners. However, most studies focus on game design and its effectiveness while little has been known about the factors that can affect users to accept or to reject EG for their learning. User acceptance research try to understand the determinants of information systems IS adoption among users by investigating both systems factors and users factors.
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